

The FPS-like aiming is mostly relevant for Musket and Bow, which are very slow and methodical weapons.

Yeah, I don’t know where you get the fast pace out of that. What part of the above does not give off the feeling of a fast paced game?


The FPS-like aiming is mostly relevant for Musket and Bow, which are very slow and methodical weapons.
Yeah, I don’t know where you get the fast pace out of that. What part of the above does not give off the feeling of a fast paced game?